• You can be the race promoter and have races with current and legandary Sprint Car, Late Model or Modified drivers. You set the format and the number of laps and watch the Heroes of Short Track Racing do battle right on your tabletop.

    WHAT'S COMING UP FOR THE HEROES OF SHORT TRACK RACING GAME

    We will definitely be releasing a 2025 sets of 72 Sprint Cars or 72 Late Models with driver names on them. They will also be abailable as blank name sets so you can still have your own, custom series if you like. If there is time, we would like to create a 2025 midget set and a 2025 non-wing sprint car set. We are also tesing rules for running longer races in less time without taking completely away from the flow of the game. We are also testing rules for driver ability for different size tracks. There will be ratings for

    short tracks of 1/3 mile and less, and long tracks of 3/8 mile and longer. The way the testing is going, it will probably be an adjustment to the "Movement Chart". The official rules will be released when we finalize them. We are also looking into creating historical sets. One that we are looking at creating is the 1981 season when 3 drivers had over 20 wins compared to 7 for the rest of the drivers. Keep checking back for updates and new products. If there is any other type cars you would like to see a set for, let us know and we will check into it. This can include asphalt Late Models, or a touring asphalt modified sets. It just has to be a series that driver stats can be looked up online.

  • ABOUT THE CREATOR

     I went to my first race when I was 4 days old. I went straight from the hospital to the racetrack to watch my dad race. I don't remember much about that first night 🤣, and I've been in love with auto racing ever since. Actually, I pretty much love any form of racing. My friends used to kid me that if I seen two ants on the sidewalk, I would stop and see which one got to the next crack first, and that's pretty accurate. I made my first real racing game when I was 14. It was different than anything else I had seen up that point, and used charts to tell which drivers advanced or had trouble. But I wasn't sure anyone besides myself would enjoy it. Over the years, I've made several other racing games, a lot of them based on that first idea, but I've had a few other ideas along the way. I never even thought about producing any of those games because I wasn't sure anyone would buy them. There are so many games and even racing games out there, that I knew I had to come up with something different, unique, and marketable before I could ask anyone to spend their money on it. That idea started the night of the 50th Anniversary reunion at the Boone (IA) Speedway. My Dad won the first feature ever held at Boone in 1967. As I chatted with, and seen other legendary racers there, it hit me that these guys need to be remembered, so I thought that was the idea I was looking for to create a game that would set mine apart from others. The only problem I had is that I didn't have an idea on how the game should play. Most of the other games I created were comparing the drivers in the game to each other and each year, I had to create a game that I could add new drivers that fit in with the current ones in the game. The best game design (in my opinion) I had seen to that point that involved real drivers was the Avalon Hill, USAC auto racing game. It was a good concept, but to run a simulated Indy 500 took several days. A few years ago, I made a "Legends of sprint car racing" game. It took some of the ideas from my chart game days and made it to where I could possibly add drivers as time went on. Again though, to roll for every driver, for each lap took way too long. I've seen other games that use real drivers’ names, but I have played pro wrestling games through the years, and a couple of them have got in trouble for using some of the names. One game I have played for years is from Filsinger Games and is called Legends of Wrestling. I have a couple friends that help with getting new wrestlers, and if they could get a wrestler to sign a "release" form, then they could use that wrestlers name and image legally. The cards have a drawing of the wrestler on the front and a game card on the back. As time went on, I thought more about that day in Boone. The only thing I don't like about the wrestling game cards is that to know anything about the wrestler, you must look in the handbook that came with them or look them up online. My mind went back to the Legends of sprint cars game, and I started thinking of ways to condense it so it wouldn't take up much room on the card. Then the idea of figuring out a way that you would not have to roll for every driver on every lap hit me. That's when I came up with the "Action" numbers idea. With this idea, you would only have to roll for half the cars each lap. I added the "Passing" and "Defending" ratings to further separate the drivers and to add some creativity to creating a game card. Two drivers might be exactly the same over the course of 1,000 rolls, but their game cards look completely different. I finally had the idea for what was to become the "Heroes of Short Track Racing" game. I set out to find the drivers and get them to sign a release form so I could use their name and likeness (my apologies to college sports fans that just cringed with those words) and permission to use the photos that are on the front of the cards. The final result is a collectible trading card with the picture, hometown, and the game card on the front and a bio on the back. The final result is what you see today. Even if you never play the game itself, these cards are worth putting in a collectors album.

    The Legends of Sprint Car game can be found at www.tabletop-sports.com/downloads.php?cat_id=61. I might post the latest of my "Chart games" on here at some point. Thank you for your support.