

The 2025 Midget set and the 1981 Season Sprint Car set are now live to order in the store. Each set contains 54 cards.
The 2025 season Sprint Car set is ready for ordering. This set is 72 of the top Sprint Car drivers in the country.
A new rating you will see on the cards is a "Show-Up" rating. This can be used if you are running a series and have your regular 10-20 drivers and then roll on this rating to determine which of the other drivers show-up for that race. Additional details will be included in any 2025 Sprint Car or Late Model sets.
You can be the race promoter and have races with current and legandary Sprint Car, Late Model or Modified drivers. You set the format and the number of laps and watch the Heroes of Short Track Racing do battle right on your tabletop.
NEW OPTIONAL RULE
The following rule was designed specifically for the Midget set, but I'm posting it here so you can use it in any of your series to spice up the action.
Midgets can put on some exciting races at a lot of tracksthey race at. There’s often several slide jobs and turn backs. This usually
happens more on short tracks, which midgets run on most of the time. To simulate this, we have added the following optional rule for the Midget set.Any time a driver is passed in any position, the driverthat was just passed gets to roll on his movement chart even if he doesn’t have the “Action Number” to see if he can turn under and take the position back.
If you want to simulate the possibility of a slide jobhappening on both ends of the track, you can repeat the process with the driver that initiated the original slide job having a 2nd chance to passthe car in front of them. If it is successful, the passed driver again has the chance to take the position back. This simulates a pass in turns 1 & 2 and another in turns 3 & 4.
You can also put stipulations on the slide job rule, likeif a driver rolls a result of 2 or 3 on the movement chart, the passed driver does not have the chance to turn under.
Remember, it’s your series and you’re the promoter, youcan use any rule you want and you can even adapt this rule for any of the other sets.
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ABOUT THE CREATOR
I went to my first race when I was 4 days old. I went straight from the hospital to the racetrack to watch my dad race. I don't remember much about that first night 🤣, and I've been in love with auto racing ever since. Actually, I pretty much love any form of racing. My friends used to kid me that if I seen two ants on the sidewalk, I would stop and see which one got to the next crack first, and that's pretty accurate. I made my first real racing game when I was 14. It was different than anything else I had seen up that point, and used charts to tell which drivers advanced or had trouble. But I wasn't sure anyone besides myself would enjoy it. Over the years, I've made several other racing games, a lot of them based on that first idea, but I've had a few other ideas along the way. I never even thought about producing any of those games because I wasn't sure anyone would buy them. There are so many games and even racing games out there, that I knew I had to come up with something different, unique, and marketable before I could ask anyone to spend their money on it. That idea started the night of the 50th Anniversary reunion at the Boone (IA) Speedway. My Dad won the first feature ever held at Boone in 1967. As I chatted with, and seen other legendary racers there, it hit me that these guys need to be remembered, so I thought that was the idea I was looking for to create a game that would set mine apart from others. The only problem I had is that I didn't have an idea on how the game should play. Most of the other games I created were comparing the drivers in the game to each other and each year, I had to create a game that I could add new drivers that fit in with the current ones in the game. The best game design (in my opinion) I had seen to that point that involved real drivers was the Avalon Hill, USAC auto racing game. It was a good concept, but to run a simulated Indy 500 took several days. A few years ago, I made a "Legends of sprint car racing" game. It took some of the ideas from my chart game days and made it to where I could possibly add drivers as time went on. Again though, to roll for every driver, for each lap took way too long. I've seen other games that use real drivers’ names, but I have played pro wrestling games through the years, and a couple of them have got in trouble for using some of the names. One game I have played for years is from Filsinger Games and is called Legends of Wrestling. I have a couple friends that help with getting new wrestlers, and if they could get a wrestler to sign a "release" form, then they could use that wrestlers name and image legally. The cards have a drawing of the wrestler on the front and a game card on the back. As time went on, I thought more about that day in Boone. The only thing I don't like about the wrestling game cards is that to know anything about the wrestler, you must look in the handbook that came with them or look them up online. My mind went back to the Legends of sprint cars game, and I started thinking of ways to condense it so it wouldn't take up much room on the card. Then the idea of figuring out a way that you would not have to roll for every driver on every lap hit me. That's when I came up with the "Action" numbers idea. With this idea, you would only have to roll for half the cars each lap. I added the "Passing" and "Defending" ratings to further separate the drivers and to add some creativity to creating a game card. Two drivers might be exactly the same over the course of 1,000 rolls, but their game cards look completely different. I finally had the idea for what was to become the "Heroes of Short Track Racing" game. I set out to find the drivers and get them to sign a release form so I could use their name and likeness (my apologies to college sports fans that just cringed with those words) and permission to use the photos that are on the front of the cards. The final result is a collectible trading card with the picture, hometown, and the game card on the front and a bio on the back. The final result is what you see today. Even if you never play the game itself, these cards are worth putting in a collectors album.
The Legends of Sprint Car game can be found at www.tabletop-sports.com/downloads.php?cat_id=61. I might post the latest of my "Chart games" on here at some point. Thank you for your support.





